gml_Object_obj_answernodule_Alarm_0.gmlif (qno == 0)
sprite_index = spr_abutton;
if (qno == 1)
sprite_index = spr_bbutton;
if (qno == 2)
sprite_index = spr_cbutton;
if (qno == 3)
sprite_index = spr_dbutton;
visible = true;
ano = qno;
if (obj_questionasker.correct == 5)
ano = 5;
obj_heart.movement = 1;