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gml_Object_obj_answernodule_Create_0

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1
alarm[0] = 60;
gml_Object_obj_answernodule_Alarm_0.gml

if (qno == 0) sprite_index = spr_abutton; if (qno == 1) sprite_index = spr_bbutton; if (qno == 2) sprite_index = spr_cbutton; if (qno == 3) sprite_index = spr_dbutton; visible = true; ano = qno; if (obj_questionasker.correct == 5) ano = 5; obj_heart.movement = 1;
2
qno = 0;
3
atext = "Errror Babye";
4
answered = 0;
5
visible = false;
6
ano = 0;