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gml_Object_obj_asgfakeheart_Alarm_1

(view raw script w/o annotations or w/e)
1
snd_play(snd_break2);
2
visible = false;
3
instance_create(x - 2, y, obj_theartshard);
4
instance_create(x, y + 3, obj_theartshard);
5
instance_create(x + 2, y + 6, obj_theartshard);
6
instance_create(x + 8, y, obj_theartshard);
7
instance_create(x + 10, y + 3, obj_theartshard);
8
instance_create(x + 12, y + 6, obj_theartshard);