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gml_Object_obj_asgfakeheart_Other_10

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1
sprite_index = spr_torheartbreak_again;
2
x -= 2;
3
alarm[1] = 40;
gml_Object_obj_asgfakeheart_Alarm_1.gml

snd_play(snd_break2); visible = false; instance_create(x - 2, y, obj_theartshard); instance_create(x, y + 3, obj_theartshard); instance_create(x + 2, y + 6, obj_theartshard); instance_create(x + 8, y, obj_theartshard); instance_create(x + 10, y + 3, obj_theartshard); instance_create(x + 12, y + 6, obj_theartshard);
4
shake = 0;
5
snd_play(snd_break1);