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gml_Object_obj_asgore_lastcutscene_Alarm_2

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1
asgorex = xstart + shudder;
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shudder = -shudder;
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if (shudder > 0)
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    shudder -= 2;
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alarm[2] = 2;
gml_Object_obj_asgore_lastcutscene_Alarm_2.gml

asgorex = xstart + shudder; shudder = -shudder; if (shudder > 0) shudder -= 2; alarm[2] = 2; if (abs(shudder) < 2) { shudder = 0; if (hearts == 1) con = 30; else con = 58; alarm[2] = -1; }
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if (abs(shudder) < 2)
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{
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    shudder = 0;
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    if (hearts == 1)
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        con = 30;
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    else
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        con = 58;
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    alarm[2] = -1;
gml_Object_obj_asgore_lastcutscene_Alarm_2.gml

asgorex = xstart + shudder; shudder = -shudder; if (shudder > 0) shudder -= 2; alarm[2] = 2; if (abs(shudder) < 2) { shudder = 0; if (hearts == 1) con = 30; else con = 58; alarm[2] = -1; }
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}