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gml_Object_obj_asgore_otest_Create_0

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1
image_speed = 0.2;
2
s = 0;
3
alarm[0] = 60;
gml_Object_obj_asgore_otest_Alarm_0.gml

s += 1; if (s == 1) sprite_index = spr_asgore_l; if (s == 2) sprite_index = spr_asgore_u; if (s == 3) sprite_index = spr_asgore_d; if (s > 3) { s = 0; sprite_index = spr_asgore_r; } alarm[0] = 60;