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gml_Object_obj_asgore_otest_Alarm_0

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1
s += 1;
2
if (s == 1)
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    sprite_index = spr_asgore_l;
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if (s == 2)
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    sprite_index = spr_asgore_u;
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if (s == 3)
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    sprite_index = spr_asgore_d;
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if (s > 3)
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{
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    s = 0;
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    sprite_index = spr_asgore_r;
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}
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alarm[0] = 60;
gml_Object_obj_asgore_otest_Alarm_0.gml

s += 1; if (s == 1) sprite_index = spr_asgore_l; if (s == 2) sprite_index = spr_asgore_u; if (s == 3) sprite_index = spr_asgore_d; if (s > 3) { s = 0; sprite_index = spr_asgore_r; } alarm[0] = 60;