1 | s += 1; |
2 | if (s == 1) |
3 | sprite_index = spr_asgore_l; |
4 | if (s == 2) |
5 | sprite_index = spr_asgore_u; |
6 | if (s == 3) |
7 | sprite_index = spr_asgore_d; |
8 | if (s > 3) |
9 | { |
10 | s = 0; |
11 | sprite_index = spr_asgore_r; |
12 | } |
13 | alarm[0] = 60; |