|
1
|
if ((global.monsterhp[myself] - takedamage) <= 500)
|
|
2
|
{
|
|
3
|
dmgwriter = instance_create(x, y + 150, obj_dmgwriter);
|
|
4
|
global.fivedamage = global.monsterhp[myself] - 30;
|
|
5
|
if (global.fivedamage <= 0)
|
|
6
|
global.fivedamage = 1;
|
|
7
|
with (dmgwriter)
|
|
8
|
dmg = global.fivedamage;
|
|
9
|
instance_create(128, 46, obj_asgore_lastcutscene);
|
|
10
|
caster_free(all);
|
|
11
|
obj_purplegradienter.fade = 1;
|
|
12
|
with (obj_orangeparticlegen)
|
|
13
|
instance_destroy();
|
|
14
|
snd_play(snd_damage);
|
|
15
|
with (mypart1)
|
|
16
|
instance_destroy();
|
|
17
|
with (obj_asgorespear)
|
|
18
|
instance_destroy();
|
|
19
|
instance_destroy();
|
|
20
|
}
|
|
21
|
else
|
|
22
|
{
|
|
23
|
if (mypart1.pause != 1)
|
|
24
|
{
|
|
25
|
dmgwriter = instance_create(x, y + 150, obj_dmgwriter);
|
|
26
|
global.damage = takedamage;
|
|
27
|
with (dmgwriter)
|
|
28
|
dmg = global.damage;
|
|
29
|
mypart1.pause = 1;
|
|
30
|
snd_play(snd_damage);
|
|
31
|
alarm[8] = 11; gml_Object_obj_asgoreb_Alarm_8.gml
snd_play(hurtsound);
|
|
32
|
}
|
|
33
|
if (sha == 0)
|
|
34
|
sha = x;
|
|
35
|
x = sha + shudder;
|
|
36
|
if (shudder < 0)
|
|
37
|
shudder = -(shudder + 1);
|
|
38
|
else
|
|
39
|
shudder = -shudder;
|
|
40
|
if (shudder == 0)
|
|
41
|
{
|
|
42
|
sha = 0;
|
|
43
|
global.hurtanim[myself] = 2;
|
|
44
|
exit;
|
|
45
|
}
|
|
46
|
alarm[3] = 2; gml_Object_obj_asgoreb_Alarm_3.gml
if ((global.monsterhp[myself] - takedamage) <= 500)
{
dmgwriter = instance_create(x, y + 150, obj_dmgwriter);
global.fivedamage = global.monsterhp[myself] - 30;
if (global.fivedamage <= 0)
global.fivedamage = 1;
with (dmgwriter)
dmg = global.fivedamage;
instance_create(128, 46, obj_asgore_lastcutscene);
caster_free(all);
obj_purplegradienter.fade = 1;
with (obj_orangeparticlegen)
instance_destroy();
snd_play(snd_damage);
with (mypart1)
instance_destroy();
with (obj_asgorespear)
instance_destroy();
instance_destroy();
}
else
{
if (mypart1.pause != 1)
{
dmgwriter = instance_create(x, y + 150, obj_dmgwriter);
global.damage = takedamage;
with (dmgwriter)
dmg = global.damage;
mypart1.pause = 1;
snd_play(snd_damage);
alarm[8] = 11;
}
if (sha == 0)
sha = x;
x = sha + shudder;
if (shudder < 0)
shudder = -(shudder + 1);
else
shudder = -shudder;
if (shudder == 0)
{
sha = 0;
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;
}
|
|
47
|
}
|