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gml_Object_obj_asgoreb_body_Draw_0

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1
for (i = 0; i < 8; i += 1)
2
    draw_sprite_ext(part[i], fakeanim, x + partx[i], y + party[i], 2, 2, 0, c_white, 1);
3
siner += 1;
4
fakeanim += 0.1;
5
if (moving == 1)
6
{
7
    party[7] += sin(siner / 15) * 0.3;
8
    party[6] += sin(siner / 15) * 0.2;
9
    party[5] += cos(siner / 15) * 0.1;
10
    party[4] += cos(siner / 15) * 0.1;
11
    party[3] += sin(siner / 15) * 0.1;
12
    party[0] += sin(siner / 15) * 0.05;
13
}
14
part[7] = 636;
15
part[6] = 637;
16
part[5] = 634;
17
part[4] = 635;
18
part[3] = 638;
19
part[2] = 639;
20
part[1] = 640;
21
part[0] = 632;