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gml_Object_obj_asriel_body_Alarm_0

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1
if (aimage == 1)
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{
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    o = instance_create(x + relx, y + rely, obj_afterimage_asriel);
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    o.sprite_index = sprite_index;
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    o.image_index = image_index;
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    o.image_speed = 0;
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    o.image_alpha = 0.5;
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    o.depth = depth + 1;
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}
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alarm[0] = 1;
gml_Object_obj_asriel_body_Alarm_0.gml

if (aimage == 1) { o = instance_create(x + relx, y + rely, obj_afterimage_asriel); o.sprite_index = sprite_index; o.image_index = image_index; o.image_speed = 0; o.image_alpha = 0.5; o.depth = depth + 1; } alarm[0] = 1;