1 | if (aimage == 1) |
2 | { |
3 | o = instance_create(x + relx, y + rely, obj_afterimage_asriel); |
4 | o.sprite_index = sprite_index; |
5 | o.image_index = image_index; |
6 | o.image_speed = 0; |
7 | o.image_alpha = 0.5; |
8 | o.depth = depth + 1; |
9 | } |
10 | alarm[0] = 1; |