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gml_Object_obj_asriel_overworldanim_Alarm_5

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1
instance_create(x + 3, y + 10, obj_mhd);
2
alarm[5] = 6;
gml_Object_obj_asriel_overworldanim_Alarm_5.gml

instance_create(x + 3, y + 10, obj_mhd); alarm[5] = 6;