|
1
|
maxtime = 5;
|
|
2
|
if (h_mode > 0)
|
|
3
|
maxtime = 6;
|
|
4
|
if (times < maxtime)
|
|
5
|
{
|
|
6
|
which = choose(0, 1);
|
|
7
|
if (which == lastwhichwhich && which == lastwhich)
|
|
8
|
{
|
|
9
|
if (which == 0)
|
|
10
|
which = 1;
|
|
11
|
else
|
|
12
|
which = 0;
|
|
13
|
}
|
|
14
|
if (h_mode == 0)
|
|
15
|
{
|
|
16
|
if (which == 0)
|
|
17
|
sword_a.timer = 106;
|
|
18
|
if (which == 1)
|
|
19
|
sword_b.timer = 106;
|
|
20
|
}
|
|
21
|
if (h_mode == 1)
|
|
22
|
{
|
|
23
|
if (which == 0)
|
|
24
|
sword_a.timer = 109;
|
|
25
|
if (which == 1)
|
|
26
|
sword_b.timer = 109;
|
|
27
|
}
|
|
28
|
if (h_mode == 2)
|
|
29
|
{
|
|
30
|
if (which == 0)
|
|
31
|
sword_a.timer = 112;
|
|
32
|
if (which == 1)
|
|
33
|
sword_b.timer = 112;
|
|
34
|
}
|
|
35
|
sword_a.h_mode = h_mode;
|
|
36
|
sword_b.h_mode = h_mode;
|
|
37
|
lastwhichwhich = lastwhich;
|
|
38
|
lastwhich = which;
|
|
39
|
alarm[5] = 27; gml_Object_obj_asriel_swordmaster_Alarm_5.gml
maxtime = 5;
if (h_mode > 0)
maxtime = 6;
if (times < maxtime)
{
which = choose(0, 1);
if (which == lastwhichwhich && which == lastwhich)
{
if (which == 0)
which = 1;
else
which = 0;
}
if (h_mode == 0)
{
if (which == 0)
sword_a.timer = 106;
if (which == 1)
sword_b.timer = 106;
}
if (h_mode == 1)
{
if (which == 0)
sword_a.timer = 109;
if (which == 1)
sword_b.timer = 109;
}
if (h_mode == 2)
{
if (which == 0)
sword_a.timer = 112;
if (which == 1)
sword_b.timer = 112;
}
sword_a.h_mode = h_mode;
sword_b.h_mode = h_mode;
lastwhichwhich = lastwhich;
lastwhich = which;
alarm[5] = 27;
if (h_mode == 1)
alarm[5] = 24;
if (h_mode == 2)
alarm[5] = 21;
}
else
{
sword_a.timer = 89;
sword_b.timer = 89;
obj_asriel_swordarm.twinkle = 1;
freakcon = 1;
}
times += 1;
king.headrot = 0;
|
|
40
|
if (h_mode == 1)
|
|
41
|
alarm[5] = 24; gml_Object_obj_asriel_swordmaster_Alarm_5.gml
maxtime = 5;
if (h_mode > 0)
maxtime = 6;
if (times < maxtime)
{
which = choose(0, 1);
if (which == lastwhichwhich && which == lastwhich)
{
if (which == 0)
which = 1;
else
which = 0;
}
if (h_mode == 0)
{
if (which == 0)
sword_a.timer = 106;
if (which == 1)
sword_b.timer = 106;
}
if (h_mode == 1)
{
if (which == 0)
sword_a.timer = 109;
if (which == 1)
sword_b.timer = 109;
}
if (h_mode == 2)
{
if (which == 0)
sword_a.timer = 112;
if (which == 1)
sword_b.timer = 112;
}
sword_a.h_mode = h_mode;
sword_b.h_mode = h_mode;
lastwhichwhich = lastwhich;
lastwhich = which;
alarm[5] = 27;
if (h_mode == 1)
alarm[5] = 24;
if (h_mode == 2)
alarm[5] = 21;
}
else
{
sword_a.timer = 89;
sword_b.timer = 89;
obj_asriel_swordarm.twinkle = 1;
freakcon = 1;
}
times += 1;
king.headrot = 0;
|
|
42
|
if (h_mode == 2)
|
|
43
|
alarm[5] = 21; gml_Object_obj_asriel_swordmaster_Alarm_5.gml
maxtime = 5;
if (h_mode > 0)
maxtime = 6;
if (times < maxtime)
{
which = choose(0, 1);
if (which == lastwhichwhich && which == lastwhich)
{
if (which == 0)
which = 1;
else
which = 0;
}
if (h_mode == 0)
{
if (which == 0)
sword_a.timer = 106;
if (which == 1)
sword_b.timer = 106;
}
if (h_mode == 1)
{
if (which == 0)
sword_a.timer = 109;
if (which == 1)
sword_b.timer = 109;
}
if (h_mode == 2)
{
if (which == 0)
sword_a.timer = 112;
if (which == 1)
sword_b.timer = 112;
}
sword_a.h_mode = h_mode;
sword_b.h_mode = h_mode;
lastwhichwhich = lastwhich;
lastwhich = which;
alarm[5] = 27;
if (h_mode == 1)
alarm[5] = 24;
if (h_mode == 2)
alarm[5] = 21;
}
else
{
sword_a.timer = 89;
sword_b.timer = 89;
obj_asriel_swordarm.twinkle = 1;
freakcon = 1;
}
times += 1;
king.headrot = 0;
|
|
44
|
}
|
|
45
|
else
|
|
46
|
{
|
|
47
|
sword_a.timer = 89;
|
|
48
|
sword_b.timer = 89;
|
|
49
|
obj_asriel_swordarm.twinkle = 1;
|
|
50
|
freakcon = 1;
|
|
51
|
}
|
|
52
|
times += 1;
|
|
53
|
king.headrot = 0;
|