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gml_Object_obj_asrielappear_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, image_alpha);
2
if (flasher == 1)
3
{
4
    fl += 0.2;
5
    draw_set_alpha(fl);
6
    draw_set_color(c_white);
7
    ossafe_fill_rectangle(-10, -10, 999, 999);
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    draw_set_alpha(1);
9
    if (fl > 1.2)
10
        flasher = 2;
11
}