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gml_Object_obj_asrielbed_Alarm_2

(view raw script w/o annotations or w/e)
1
if (global.plot >= 24 && jump < 5)
2
{
3
    global.typer = 31;
4
    global.faceemotion = 0;
5
    global.facechoice = 0;
6
    global.msc = 0;
7
    global.msg[0] = 
* \[C],Delay 11 please...Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielbed_87")
;
8
    global.msg[1] = 
* Wake up!Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielbed_88")
;
9
    global.msg[2] = 
* You are the future
of humans and
monsters...Wait for inputClose MessageClose Message
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielbed_89")
;
10
    if (global.flag[7 true_pacifist] == 1)
11
    {
12
        global.typer = 5;
13
        global.msg[0] = 
* (It felt strange to lie
in the bed.)Wait for input
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielbed_93")
;
14
        global.msg[1] = 
* (It feels entirely too
small for you now.)Wait for inputClose MessageClose Message
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielbed_94")
;
15
    }
16
    obj_asriellamp.idealvolume[0] = 0;
17
    obj_asriellamp.idealvolume[1] = 0;
18
    instance_create(0, 0, obj_dialoguer);
19
    with (obj_dialoguer)
20
        depth = -999999;
21
    if (instance_exists(OBJ_WRITER))
22
    {
23
        with (OBJ_WRITER)
24
            depth = -9999999;
25
    }
26
    jump = 5;
27
}
28
if (jump == 5)
29
    alarm[2] = 2;
gml_Object_obj_asrielbed_Alarm_2.gml

if (global.plot >= 24 && jump < 5) { global.typer = 31; global.faceemotion = 0; global.facechoice = 0; global.msc = 0; global.msg[0] =
* \[C],Delay 11 please...Wait for input
scr_gettext("obj_asrielbed_87")
; global.msg[1] =
* Wake up!Wait for input
scr_gettext("obj_asrielbed_88")
; global.msg[2] =
* You are the future
of humans and
monsters...Wait for inputClose MessageClose Message
scr_gettext("obj_asrielbed_89")
; if (global.flag[7 true_pacifist] == 1) { global.typer = 5; global.msg[0] =
* (It felt strange to lie
in the bed.)Wait for input
scr_gettext("obj_asrielbed_93")
; global.msg[1] =
* (It feels entirely too
small for you now.)Wait for inputClose MessageClose Message
scr_gettext("obj_asrielbed_94")
; } obj_asriellamp.idealvolume[0] = 0; obj_asriellamp.idealvolume[1] = 0; instance_create(0, 0, obj_dialoguer); with (obj_dialoguer) depth = -999999; if (instance_exists(OBJ_WRITER)) { with (OBJ_WRITER) depth = -9999999; } jump = 5; } if (jump == 5) alarm[2] = 2; if (instance_exists(obj_dialoguer) == 0) { jump = 6; background_visible[1] = false; background_visible[0] = true; if (global.plot < 20) background_visible[2] = true; global.facing = 3; obj_mainchara.x = 200; obj_mainchara.y = 104; global.hp = global.maxhp; if (instance_exists(obj_unfader)) { with (obj_unfader) instance_destroy(); } instance_create(0, 0, obj_fader); obj_asriellamp.idealvolume[0] = 0; obj_asriellamp.idealvolume[1] = 1; if (global.flag[103 got_bscotch_pie] == 0 && global.plot < 20) { global.flag[103 got_bscotch_pie] = 1; instance_create(142, 132, obj_pie_pickup); } alarm[3] = 60; }
30
if (instance_exists(obj_dialoguer) == 0)
31
{
32
    jump = 6;
33
    background_visible[1] = false;
34
    background_visible[0] = true;
35
    if (global.plot < 20)
36
        background_visible[2] = true;
37
    global.facing = 3;
38
    obj_mainchara.x = 200;
39
    obj_mainchara.y = 104;
40
    global.hp = global.maxhp;
41
    if (instance_exists(obj_unfader))
42
    {
43
        with (obj_unfader)
44
            instance_destroy();
45
    }
46
    instance_create(0, 0, obj_fader);
47
    obj_asriellamp.idealvolume[0] = 0;
48
    obj_asriellamp.idealvolume[1] = 1;
49
    if (global.flag[103 got_bscotch_pie] == 0 && global.plot < 20)
50
    {
51
        global.flag[103 got_bscotch_pie] = 1;
52
        instance_create(142, 132, obj_pie_pickup);
53
    }
54
    alarm[3] = 60;
gml_Object_obj_asrielbed_Alarm_3.gml

with (obj_mainchara) path_start(path_unbed, 2, path_action_stop, 0); jump = 3;
55
}