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gml_Object_obj_asrielfinal_Alarm_11

related scripts: Alarm_11 Alarm_3Alarm_8Alarm_9Create_0Destroy_0Other_10Other_11Other_12Other_13Step_0

(view raw script w/o annotations or w/e)
1
caster_free(all);
2
room_goto(room_goodbyeasriel Asriel room [Dogchecked]);