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gml_Object_obj_asrielfinal_Create_0

(view raw script w/o annotations or w/e)
1
scr_monstersetup
scr_monstersetup

myself = 0; if (global.monster[1] == 1) { myself = 2; global.monster[2] = 1; } if (global.monster[0] == 1 && myself != 2) { myself = 1; global.monster[1] = 1; } if (global.monster[0] == 0) { myself = 0; global.monster[0] = 1; } if (global.monstertype[myself] == 1TestFroggit) { global.monstername[myself] =
TestFroggit
scr_gettext("monstername_1")
; global.monstermaxhp[myself] = 23; global.monsterhp[myself] = 23; global.monsteratk[myself] = 4; global.monsterdef[myself] = 1; global.xpreward[myself] = 2; global.goldreward[myself] = 2; global.itemrewardid = 1; global.itemrewardchance = 50; } if (global.monstertype[myself] == 2Dummy) { global.monstername[myself] =
Dummy
scr_gettext("monstername_2")
; global.monstermaxhp[myself] = 15; global.monsterhp[myself] = 15; global.monsteratk[myself] = 0; global.monsterdef[myself] = -5; global.xpreward[myself] = 0; global.goldreward[myself] = 0; global.itemrewardid = 0; global.itemrewardchance = 0; } if (global.monstertype[myself] == 3Froggit) { global.monstername[myself] =
Froggit
scr_gettext("monstername_3")
; global.monstermaxhp[myself] = 20; global.monsterhp[myself] = 20; global.monsteratk[myself] = 4; global.monsterdef[myself] = 1; global.xpreward[myself] = 10; global.goldreward[myself] = 20; global.itemrewardid = 1; global.itemrewardchance = 50; } if (global.monstertype[myself] == 4Froggit) { global.monstername[myself] =
Froggit
scr_gettext("monstername_4")
; global.monstermaxhp[myself] = 30; global.monsterhp[myself] = 30; global.monsteratk[myself] = 4; global.monsterdef[myself] = 4; global.xpreward[myself] = 3; global.goldreward[myself] = 2; global.itemrewardid = 1; global.itemrewardchance = 50; } if (global.monstertype[myself] == 5Whimsun) { global.monstername[myself] =
Whimsun
scr_gettext("monstername_5")
; global.monstermaxhp[myself] = 10; global.monsterhp[myself] = 10; global.monsteratk[myself] = 4; global.monsterdef[myself] = 0; global.xpreward[myself] = 2; global.goldreward[myself] = 2; global.itemrewardid = 1; global.itemrewardchance = 50; } if (global.monstertype[myself] == 6Moldsmal) { global.monstername[myself] =
Moldsmal
scr_gettext("monstername_6")
; global.monstermaxhp[myself] = 50; global.monsterhp[myself] = 50; global.monsteratk[myself] = 4; global.monsterdef[myself] = 0; global.xpreward[myself] = 3; global.goldreward[myself] = 3; global.itemrewardid = 1; global.itemrewardchance = 50; } if (global.monstertype[myself] == 7Migosp) { global.monstername[myself] =
Migosp
scr_gettext("monstername_7")
; global.monstermaxhp[myself] = 40; global.monsterhp[myself] = 40; global.monsteratk[myself] = 5; global.monsterdef[myself] = 4; global.xpreward[myself] = 5; global.goldreward[myself] = 4; global.itemrewardid = 1; global.itemrewardchance = 50; } if (global.monstertype[myself] == 8Vegetoid) ...
();
2
image_speed = 0;
3
part1 = 569;
4
mypart1 = instance_create(x, y, part1);
5
alarm[9] = 8;
gml_Object_obj_asrielfinal_Alarm_9.gml

mypart1.parent = global.monsterinstance[myself];
6
hurtanim = 0;
7
hurtsound = snd_vulkinhurt;
8
talked = 0;
9
whatiheard = -1;
10
attacked = 0;
11
killed = 0;
12
global.heard = 0;
13
takedamage = 0;
14
mercymod = 10;
15
sha = 0;
16
shb = 0;
17
global.faceemotion = 0;
18
songcon = 0;
19
if (global.flag[501 conversation_asriel_fight] > 0)
20
{
21
    obj_talkbt.spec = 1;
22
    obj_talkbt.sprite_index = scr_getsprite
scr_getsprite

var sprite_id = argument[0]; if (global.language == "ja") { if (sprite_id == spr_actbt_center) return spr_actbt_center_ja; if (sprite_id == spr_actbt_center_hole) return spr_actbt_center_hole_ja; if (sprite_id == spr_barkbullet) return spr_barkbullet_ja; if (sprite_id == spr_barktry) return spr_barktry_ja; if (sprite_id == spr_bulletNapstaSad) return spr_bulletNapstaSad_ja; if (sprite_id == spr_cbone) return spr_cbone_ja; if (sprite_id == spr_dbone) return spr_dbone_ja; if (sprite_id == spr_defusebox) return spr_defusebox_ja; if (sprite_id == spr_fightbt) return spr_fightbt_ja; if (sprite_id == spr_fightbt_center) return spr_fightbt_center_ja; if (sprite_id == spr_fightbt_hollow) return spr_fightbt_hollow_ja; if (sprite_id == spr_itembt) return spr_itembt_ja; if (sprite_id == spr_itembt_hollow) return spr_itembt_hollow_ja; if (sprite_id == spr_killervisage) return spr_killervisage_ja; if (sprite_id == spr_librarysign) return spr_librarysign_ja; if (sprite_id == spr_mercybutton_normal) return spr_mercybutton_normal_ja; if (sprite_id == spr_mercybutton_shatter) return spr_mercybutton_shatter_ja; if (sprite_id == spr_mettatonb_behind) return spr_mettatonb_behind_ja; if (sprite_id == spr_mettatonb_behind_on) return spr_mettatonb_behind_on_ja; if (sprite_id == spr_oolbone) return spr_oolbone_ja; if (sprite_id == spr_out_to_lunch_sign) return spr_out_to_lunch_sign_ja; if (sprite_id == spr_punchcard) return spr_punchcard_ja; if (sprite_id == spr_pxquit) return spr_pxquit_ja; if (sprite_id == spr_savebt) return spr_savebt_ja; if (sprite_id == spr_snowsans) return spr_snowsans_ja; if (sprite_id == spr_sparebt) return spr_sparebt_ja; if (sprite_id == spr_sparebt_bandage) return spr_sparebt_bandage_ja; if (sprite_id == spr_starcheckeredit) return spr_starcheckeredit_ja; if (sprite_id == spr_talkbt) return spr_talkbt_ja; if (sprite_id == spr_talkbt_hollow) return spr_talkbt_hollow_ja; if (sprite_id == spr_udebone) return spr_udebone_ja; if (sprite_id == spr_wordsearch) return spr_wordsearch_ja; } return sprite_id;
(spr_savebt);
23
}
24
with (obj_battlebg)
25
    instance_destroy();
26
nextbattle = 0;
27
gocon = 0;
28
gotimer = 0;
29
total = global.flag[505 saved_undyne] + global.flag[506 saved_alphys] + global.flag[507 saved_papyrus_sans] + global.flag[508 saved_toriel_asgore];
30
if (total == 1)
31
    global.msg[0] = 
* You feel something faintly
resonating within ASRIEL.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielfinal_58")
;
32
if (total == 2)
33
    global.msg[0] = 
* You feel something
resonating within ASRIEL.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielfinal_59")
;
34
if (total == 3)
35
    global.msg[0] = 
* You feel something strongly
resonating within ASRIEL.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielfinal_60")
;
36
if (total == 4)
37
    global.msg[0] = 
* You feel your friends' SOULs
resonating within ASRIEL!
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_asrielfinal_61")
;
38
if (total == 4)
39
{
40
    if (global.flag[501 conversation_asriel_fight] < 2)
41
        global.flag[501 conversation_asriel_fight] = 2;
42
}
43
savecon_a = 0;
44
savecon_a_x = 0;
45
if (global.flag[501 conversation_asriel_fight] == 3)
46
    global.faceemotion = 3;
47
turns = 0;
48
endcon = 0;
49
ht = 240;
50
wd = 10;
51
if (global.flag[501 conversation_asriel_fight] == 0)
52
{
53
    global.bmenucoord[0] = 1;
54
    global.mercy = 3;
55
}