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gml_Object_obj_asriellamp_Alarm_0

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1
snd_play(snd_noise);
2
if (background_visible[1] == true)
3
{
4
    background_visible[0] = true;
5
    background_visible[1] = false;
6
    idealvolume[0] = 0;
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    idealvolume[1] = 1;
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}
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else
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{
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    background_visible[0] = false;
12
    background_visible[2] = false;
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    background_visible[1] = true;
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    idealvolume[0] = 1;
15
    idealvolume[1] = 0;
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}
17
myinteract = 0;
18
global.interact = 0;