|
1
|
draw_sprite_ext(spr_baraball, 0, x + 110, arm1 + (sin(siner / 4) * 3), 2, 2, 0, c_white, 1);
|
|
2
|
draw_sprite_ext(spr_baraball, 0, x + 120, arm2 + (cos(siner / 4) * 2), 2, 2, 0, c_white, 1);
|
|
3
|
draw_sprite_ext(hand2pic, 0, x + 140, hand + (cos(siner / 4) * 4) + 16, 2, 2, (sin(siner / 4) * 4) - 30, c_white, 1);
|
|
4
|
draw_sprite_ext(spr_baraball, 0, x - 10, arm1 + (sin(siner / 4) * 3), 2, 2, 0, c_white, 1);
|
|
5
|
draw_sprite_ext(spr_baraball, 0, x - 20, arm2 + (cos(siner / 4) * 2), 2, 2, 0, c_white, 1);
|
|
6
|
draw_sprite_ext(hand1pic, 0, x - 10, hand + (cos(siner / 4) * 4) + 16, 2, 2, sin(siner / 4) * 4, c_white, 1);
|
|
7
|
draw_sprite_ext(spr_baralegs, 0, x + 64, pantsy + (sin(siner / 4) * 1), 2 + (sin(siner / 4) * 0.05), 2 - (sin(siner / 4) * 0.05), 0, c_white, 1);
|
|
8
|
draw_sprite_ext(spr_barashoes, 0, x + 64, shoesy, 2 + (sin(siner / 4) * 0.1), 2 - (sin(siner / 4) * 0.05), 0, c_white, 1);
|
|
9
|
draw_sprite_ext(bodypic, 0, x, armory + (sin(siner / 4) * 2), 2, 2, 0, c_white, 1);
|
|
10
|
draw_sprite_ext(headpic, 0, x, heady + (sin(siner / 4) * 4), 2, 2, 0, c_white, 1);
|
|
11
|
if (pause == 0)
|
|
12
|
siner += 1;
|
|
13
|
if (pause == 1)
|
|
14
|
x = parent.x + 28;
|
|
15
|
if (shaker > 0 && pause == 0)
|
|
16
|
{
|
|
17
|
siner += 0.5;
|
|
18
|
x += sin(siner / 2);
|
|
19
|
}
|