1 |
draw_sprite_ext(spr_baraball, 0, x + 110, arm1 + (sin(siner / 4) * 3), 2, 2, 0, c_white, 1); |
2 |
draw_sprite_ext(spr_baraball, 0, x + 120, arm2 + (cos(siner / 4) * 2), 2, 2, 0, c_white, 1); |
3 |
draw_sprite_ext(hand2pic, 0, x + 140, hand + (cos(siner / 4) * 4) + 16, 2, 2, (sin(siner / 4) * 4) - 30, c_white, 1); |
4 |
draw_sprite_ext(spr_baraball, 0, x - 10, arm1 + (sin(siner / 4) * 3), 2, 2, 0, c_white, 1); |
5 |
draw_sprite_ext(spr_baraball, 0, x - 20, arm2 + (cos(siner / 4) * 2), 2, 2, 0, c_white, 1); |
6 |
draw_sprite_ext(hand1pic, 0, x - 10, hand + (cos(siner / 4) * 4) + 16, 2, 2, sin(siner / 4) * 4, c_white, 1); |
7 |
draw_sprite_ext(spr_baralegs, 0, x + 64, pantsy + (sin(siner / 4) * 1), 2 + (sin(siner / 4) * 0.05), 2 - (sin(siner / 4) * 0.05), 0, c_white, 1); |
8 |
draw_sprite_ext(spr_barashoes, 0, x + 64, shoesy, 2 + (sin(siner / 4) * 0.1), 2 - (sin(siner / 4) * 0.05), 0, c_white, 1); |
9 |
draw_sprite_ext(bodypic, 0, x, armory + (sin(siner / 4) * 2), 2, 2, 0, c_white, 1); |
10 |
draw_sprite_ext(headpic, 0, x, heady + (sin(siner / 4) * 4), 2, 2, 0, c_white, 1); |
11 |
if (pause == 0) |
12 |
siner += 1; |
13 |
if (pause == 1) |
14 |
x = parent.x + 28; |
15 |
if (shaker > 0 && pause == 0) |
16 |
{ |
17 |
siner += 0.5; |
18 |
x += sin(siner / 2); |
19 |
} |