1 | if (mypart1.pause != 1) |
2 | { |
3 | dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter); |
4 | global.damage = takedamage; |
5 | with (dmgwriter) |
6 | dmg = global.damage; |
7 | mypart1.pause = 1; |
8 | snd_play(snd_damage); |
9 | alarm[8] = 11; |
10 | } |
11 | if (sha == 0) |
12 | sha = x; |
13 | x = sha + shudder; |
14 | if (shudder < 0) |
15 | shudder = -(shudder + 1); |
16 | else |
17 | shudder = -shudder; |
18 | if (shudder == 0) |
19 | { |
20 | sha = 0; |
21 | global.hurtanim[myself] = 2; |
22 | exit; |
23 | } |
24 | alarm[3] = 2; |