| 1 |
global.flag[10 spared_last] = 0; |
| 2 |
global.flag[11 escaped_last] = 0; |
| 3 |
global.flag[12 killed_last] = 0; |
| 4 |
global.flag[13 bored_last] = 0; |
| 5 |
global.entrance = 0; |
| 6 |
obj_mainchara.depth = -600; |
| 7 |
battle = 1; |
| 8 |
if (room == room_asghouse1) |
| 9 |
battle = 2; |
| 10 |
if (room == room_asghouse2) |
| 11 |
battle = 2; |
| 12 |
if (room == room_asghouse3) |
| 13 |
battle = 2; |
| 14 |
if (room == room_kitchen_final) |
| 15 |
battle = 2; |
| 16 |
if (battle == 1) |
| 17 |
{ |
| 18 |
if (instance_exists(obj_battler) == 0) |
| 19 |
instance_create(0, 0, obj_battler); |
| 20 |
} |
| 21 |
if (battle == 2) |
| 22 |
{ |
| 23 |
if (instance_exists(obj_battlerstory) == 0) |
| 24 |
instance_create(0, 0, obj_battlerstory); |
| 25 |
} |
| 26 |
instance_destroy(); |