1 |
global.flag[10 spared_last] = 0; |
2 |
global.flag[11 escaped_last] = 0; |
3 |
global.flag[12 killed_last] = 0; |
4 |
global.flag[13 bored_last] = 0; |
5 |
global.entrance = 0; |
6 |
obj_mainchara.depth = -600; |
7 |
battle = 1; |
8 |
if (room == room_asghouse1) |
9 |
battle = 2; |
10 |
if (room == room_asghouse2) |
11 |
battle = 2; |
12 |
if (room == room_asghouse3) |
13 |
battle = 2; |
14 |
if (room == room_kitchen_final) |
15 |
battle = 2; |
16 |
if (battle == 1) |
17 |
{ |
18 |
if (instance_exists(obj_battler) == 0) |
19 |
instance_create(0, 0, obj_battler); |
20 |
} |
21 |
if (battle == 2) |
22 |
{ |
23 |
if (instance_exists(obj_battlerstory) == 0) |
24 |
instance_create(0, 0, obj_battlerstory); |
25 |
} |
26 |
instance_destroy(); |