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gml_Object_obj_battlerflowey_Alarm_2

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1
alarm[3] = 1;
gml_Object_obj_battlerflowey_Alarm_3.gml

global.currentroom = room; instance_create(0, 0, obj_fader); if (room == room_area1_2) { room_goto(room_floweybattle Flowey battle room [Dogchecked]); room_persistent = true; } if (room == room_tundra_paproom) room_goto(room_papdate Papyrus date [Dogchecked]); if (instance_exists(obj_alabdoor_l)) room_goto(room_adate Alphys date [Dogchecked]);