alarm[3] = 1;gml_Object_obj_battlerflowey_Alarm_3.gmlglobal.currentroom = room; instance_create(0, 0, obj_fader); if (room == room_area1_2) { room_goto(room_floweybattle Flowey battle room [Dogchecked]); room_persistent = true; } if (room == room_tundra_paproom) room_goto(room_papdate Papyrus date [Dogchecked]); if (instance_exists(obj_alabdoor_l)) room_goto(room_adate Alphys date [Dogchecked]);
= 1;
gml_Object_obj_battlerflowey_Alarm_3.gmlglobal.currentroom = room; instance_create(0, 0, obj_fader); if (room == room_area1_2) { room_goto(room_floweybattle Flowey battle room [Dogchecked]); room_persistent = true; } if (room == room_tundra_paproom) room_goto(room_papdate Papyrus date [Dogchecked]); if (instance_exists(obj_alabdoor_l)) room_goto(room_adate Alphys date [Dogchecked]);
global.currentroom = room;
instance_create(0, 0, obj_fader);
if (room == room_area1_2)
{
room_goto(room_floweybattle Flowey battle room [Dogchecked]);
room_persistent = true;
}
if (room == room_tundra_paproom)
room_goto(room_papdate Papyrus date [Dogchecked]);
if (instance_exists(obj_alabdoor_l))
room_goto(room_adate Alphys date [Dogchecked]);