gml_Object_obj_battlerflowey_Alarm_3.gmlglobal.currentroom = room;
instance_create(0, 0, obj_fader);
if (room == room_area1_2)
{
room_goto(
room_floweybattle Flowey battle room [Dogchecked]);
room_persistent = true;
}
if (room == room_tundra_paproom)
room_goto(
room_papdate Papyrus date [Dogchecked]);
if (instance_exists(obj_alabdoor_l))
room_goto(
room_adate Alphys date [Dogchecked]);