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gml_Object_obj_battlerstory_Alarm_4

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if (on == 0)
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{
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    if (heartdraw == 1)
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    {
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        heartdraw = 0;
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        on = 1;
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        clap += 1;
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    }
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}
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if (on == 0)
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{
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    if (heartdraw == 0)
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    {
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        snd_play(snd_noise);
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        on = 1;
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        heartdraw = 1;
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    }
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}
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on = 0;
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if (clap > 2)
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{
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    j = instance_create(obj_mainchara.x + 5, obj_mainchara.y + 17, obj_transheart);
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    j.mode = 1;
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    heartdraw = 0;
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    obj_mainchara.depth = 100;
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}
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else
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{
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    alarm[4] = 2;
gml_Object_obj_battlerstory_Alarm_4.gml

if (on == 0) { if (heartdraw == 1) { heartdraw = 0; on = 1; clap += 1; } } if (on == 0) { if (heartdraw == 0) { snd_play(snd_noise); on = 1; heartdraw = 1; } } on = 0; if (clap > 2) { j = instance_create(obj_mainchara.x + 5, obj_mainchara.y + 17, obj_transheart); j.mode = 1; heartdraw = 0; obj_mainchara.depth = 100; } else { alarm[4] = 2; }
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}