1 | if (on == 0) |
2 | { |
3 | if (heartdraw == 1) |
4 | { |
5 | heartdraw = 0; |
6 | on = 1; |
7 | clap += 1; |
8 | } |
9 | } |
10 | if (on == 0) |
11 | { |
12 | if (heartdraw == 0) |
13 | { |
14 | snd_play(snd_noise); |
15 | on = 1; |
16 | heartdraw = 1; |
17 | } |
18 | } |
19 | on = 0; |
20 | if (clap > 2) |
21 | { |
22 | j = instance_create(obj_mainchara.x + 5, obj_mainchara.y + 17, obj_transheart); |
23 | j.mode = 1; |
24 | heartdraw = 0; |
25 | obj_mainchara.depth = 100; |
26 | } |
27 | else |
28 | { |
29 | alarm[4] = 2; |
30 | } |