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gml_Object_obj_bed_watcher_Create_0

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1
tuck = 0;
2
bedy = 30;
3
con = 0;
4
walpha = 0;
5
win = 0;
6
limbx = 0;
7
limby = 0;
8
talkedto = 0;
9
myinteract = 0;
10
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();