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gml_Object_obj_bedlump_Create_0

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1
image_speed = 0;
2
moving = 0;
3
x1 = 101;
4
y1 = 60;
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x2 = 220 - sprite_width - 1;
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y2 = 115;
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caster_free(all);
8
beat = caster_load("music/coolbeat.ogg");
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global.interact = 1;
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if (instance_exists(obj_mainchara))
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    obj_mainchara.visible = false;
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mc = instance_create(x, y, obj_npc_marker);
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mc.sprite_index = spr_mainchara_lie_2;
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mc.depth = 500020;
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mc.visible = true;
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canmove = 0;
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playing = 0;
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con = 0;
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mclock = 1;
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alarm[3] = 30;
21
GR = 0;