1 | image_speed = 0; |
2 | moving = 0; |
3 | x1 = 101; |
4 | y1 = 60; |
5 | x2 = 220 - sprite_width - 1; |
6 | y2 = 115; |
7 | caster_free(all); |
8 | beat = caster_load("music/coolbeat.ogg"); |
9 | global.interact = 1; |
10 | if (instance_exists(obj_mainchara)) |
11 | obj_mainchara.visible = false; |
12 | mc = instance_create(x, y, obj_npc_marker); |
13 | mc.sprite_index = spr_mainchara_lie_2; |
14 | mc.depth = 500020; |
15 | mc.visible = true; |
16 | canmove = 0; |
17 | playing = 0; |
18 | con = 0; |
19 | mclock = 1; |
20 | alarm[3] = 30; |
21 | GR = 0; |