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gml_Object_obj_bigglydeshot_Alarm_8

(view raw script w/o annotations or w/e)
1
move_towards_point(obj_heart.x + 8, obj_heart.y + 8, 9);
2
for (i = 0; i < 5; i += 1)
3
{
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    gl = instance_create(x, y, obj_glydeshot);
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    if (instance_exists(gl))
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        gl.direction = (direction - 28) + (i * 14);
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}
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for (i = 0; i < 5; i += 1)
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{
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    gl = instance_create(x, y, obj_glydeshot);
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    if (instance_exists(gl))
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    {
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        gl.direction = (direction - 28) + (i * 14);
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        gl.speed -= 1.5;
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    }
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}
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for (i = 0; i < 5; i += 1)
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{
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    gl = instance_create(x, y, obj_glydeshot);
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    if (instance_exists(gl))
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    {
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        gl.direction = (direction - 28) + (i * 14);
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        gl.speed -= 3;
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    }
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}
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with (obj_glydeshot)
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    friction = 0;