1 |
move_towards_point(obj_heart.x + 8, obj_heart.y + 8, 9); |
2 |
for (i = 0; i < 5; i += 1) |
3 |
{ |
4 |
gl = instance_create(x, y, obj_glydeshot); |
5 |
if (instance_exists(gl)) |
6 |
gl.direction = (direction - 28) + (i * 14); |
7 |
} |
8 |
for (i = 0; i < 5; i += 1) |
9 |
{ |
10 |
gl = instance_create(x, y, obj_glydeshot); |
11 |
if (instance_exists(gl)) |
12 |
{ |
13 |
gl.direction = (direction - 28) + (i * 14); |
14 |
gl.speed -= 1.5; |
15 |
} |
16 |
} |
17 |
for (i = 0; i < 5; i += 1) |
18 |
{ |
19 |
gl = instance_create(x, y, obj_glydeshot); |
20 |
if (instance_exists(gl)) |
21 |
{ |
22 |
gl.direction = (direction - 28) + (i * 14); |
23 |
gl.speed -= 3; |
24 |
} |
25 |
} |
26 |
with (obj_glydeshot) |
27 |
friction = 0; |