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gml_Object_obj_blackbox_rewinder_Draw_0

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1
if (rewed == 0)
2
    draw_sprite(spr_recbox, image_index, global.idealborder[1] - sprite_width - 5, global.idealborder[3] - sprite_height - 5);
3
if (rewed == 1)
4
    draw_sprite(spr_rewbox, image_index, global.idealborder[1] - sprite_width - 5, global.idealborder[3] - sprite_height - 5);