1 | image_angle += 10; |
2 | if (image_alpha < 1) |
3 | image_alpha += 0.1; |
4 | if (y > global.idealborder[3] && vspeed > 0) |
5 | { |
6 | image_alpha -= 0.2; |
7 | if (image_alpha < 0.1) |
8 | instance_destroy(); |
9 | } |
10 | if (collision_rectangle(x - 10, y - 10, x + 10, y + 10, obj_heartshot, 0, 1)) |
11 | event_user(0); |