1 | alarm[0] = global.firingrate; |
2 | bx = instance_create(x, y, obj_blackboxtest); |
3 | bx.vspeed = 8; |
4 | obj_blackboxtest.dmg = floor(global.hp / 2); |
5 | if (global.hp < 2) |
6 | { |
7 | global.turntimer = -1; |
8 | with (obj_blackboxtest) |
9 | instance_destroy(); |
10 | } |