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gml_Object_obj_blockbullet_Alarm_0

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1
if (site == 0)
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{
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    x = object0.x - 300;
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    y = object0.y;
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}
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if (site == 1)
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{
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    x = object0.x + 300;
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    y = object0.y;
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}
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if (site == 2)
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{
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    x = object0.x;
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    y = object0.y + 300;
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}
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if (site == 3)
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{
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    x = object0.x;
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    y = object0.y - 300;
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}
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move_towards_point(object0.x, object0.y, 8 * speedmod);