1 | if (site == 0) |
2 | { |
3 | x = object0.x - 300; |
4 | y = object0.y; |
5 | } |
6 | if (site == 1) |
7 | { |
8 | x = object0.x + 300; |
9 | y = object0.y; |
10 | } |
11 | if (site == 2) |
12 | { |
13 | x = object0.x; |
14 | y = object0.y + 300; |
15 | } |
16 | if (site == 3) |
17 | { |
18 | x = object0.x; |
19 | y = object0.y - 300; |
20 | } |
21 | move_towards_point(object0.x, object0.y, 8 * speedmod); |