alarm[3] = 2;gml_Object_obj_blueattackgen_Alarm_3.gmlvol -= 0.05; caster_set_volume(global.batmusic, basevol * vol); if (vol < 0.06) caster_free(global.batmusic); else alarm[3] = 2;
alarm[2] = 100;gml_Object_obj_blueattackgen_Alarm_2.gmlobj_heart.movement = 2; obj_heart.jumpstage = 2; snd_play(snd_bell); obj_heart.sprite_index = spr_heartblue; obj_heart.vspeed = -2; alarm[4] = 2;