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gml_Object_obj_bluelaser_b_Draw_0

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1
if (blue == 1)
2
    draw_set_color(#14A9FF);
3
if (blue == 2)
4
    draw_set_color(c_orange);
5
if (x <= global.idealborder[1] && x > global.idealborder[0])
6
    ossafe_fill_rectangle(x, global.idealborder[2] + 2, x + 5, global.idealborder[3]);
7
if (collision_rectangle(x, global.idealborder[2] + 2, x + 5, global.idealborder[3], obj_fakeheart, 0, 1))
8
    event_user(0);
9
if (collision_rectangle(x, global.idealborder[2] + 2, x + 5, global.idealborder[3], obj_heart, 0, 1))
10
    event_user(0);
11
if (global.turntimer < 2)
12
    instance_destroy();