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gml_Object_obj_blueswitch_1_Alarm_0

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1
if (room == room_ruins15C || room == room_ruins15D)
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{
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    global.interact = 4;
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    global.phasing = 1;
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alarm[1]
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alarm[2]
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    instance_create(obj_mainchara.x, obj_mainchara.y + 20, obj_cosmetichole);
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}
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else
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{
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    myinteract = 3;
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    if (room == room_ruins15A)
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        global.msc = 519;
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    if (room == room_ruins15B)
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        global.msc = 521;
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    global.typer = 5;
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    global.facechoice = 0;
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    global.faceemotion = 0;
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    mydialoguer = instance_create(0, 0, obj_dialoguer);
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}