1 | if (room == room_ruins15C || room == room_ruins15D) |
2 | { |
3 | global.interact = 4; |
4 | global.phasing = 1; |
5 | alarm[1] |
6 | alarm[2] |
7 | instance_create(obj_mainchara.x, obj_mainchara.y + 20, obj_cosmetichole); |
8 | } |
9 | else |
10 | { |
11 | myinteract = 3; |
12 | if (room == room_ruins15A) |
13 | global.msc = 519; |
14 | if (room == room_ruins15B) |
15 | global.msc = 521; |
16 | global.typer = 5; |
17 | global.facechoice = 0; |
18 | global.faceemotion = 0; |
19 | mydialoguer = instance_create(0, 0, obj_dialoguer); |
20 | } |