randomx = (((global.idealborder[0] + global.idealborder[1]) / 2) + 50) - random(100);
b = instance_create(randomx, global.idealborder[2] - 20, obj_bombbul);
if (instance_exists(b))
b.dmg = dmg;
alarm[0] = rate;gml_Object_obj_bombgen_Alarm_0.gmlrandomx = (((global.idealborder[0] + global.idealborder[1]) / 2) + 50) - random(100); b = instance_create(randomx, global.idealborder[2] - 20, obj_bombbul); if (instance_exists(b)) b.dmg = dmg; alarm[0] = rate;