Undertale script viewer

← back to main script listing

gml_Object_obj_bombgen_Alarm_0

(view raw script w/o annotations or w/e)
1
randomx = (((global.idealborder[0] + global.idealborder[1]) / 2) + 50) - random(100);
2
b = instance_create(randomx, global.idealborder[2] - 20, obj_bombbul);
3
if (instance_exists(b))
4
    b.dmg = dmg;
5
alarm[0] = rate;
gml_Object_obj_bombgen_Alarm_0.gml

randomx = (((global.idealborder[0] + global.idealborder[1]) / 2) + 50) - random(100); b = instance_create(randomx, global.idealborder[2] - 20, obj_bombbul); if (instance_exists(b)) b.dmg = dmg; alarm[0] = rate;