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gml_Object_obj_bonedrawer_Draw_0

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1
draw_sprite_part(sprite_index, image_index, 0, sprite_height - damt - 6, sprite_width, 6 + damt, x, y);
2
if (drawerdown == 1)
3
{
4
    if (damt < (sprite_height - 6))
5
    {
6
        damt += 2;
7
    }
8
    else
9
    {
10
        damt = sprite_height - 6;
11
        drawerdown = 2;
12
    }
13
}
14
if (drawerdown == 3)
15
{
16
    if (damt > 0)
17
    {
18
        damt -= 2;
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    }
20
    else
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    {
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        damt = 0;
23
        drawerdown = 4;
24
    }
25
}