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gml_Object_obj_boneloop_v_Step_0

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1
if (vspeed < 0)
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{
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    if (y < (global.idealborder[2] - sprite_height))
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        y = global.idealborder[3];
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}
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if (vspeed > 0)
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{
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    if (y > global.idealborder[3])
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        y = global.idealborder[2] - sprite_height;
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}
11
if (hspeed < 0 && x < 0)
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    instance_destroy();
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if (hspeed > 0 && x > room_width)
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    instance_destroy();