1 |
active = 1; |
2 |
con = 1; |
3 |
if (dir == 1 || dir == 3) |
4 |
sprite_index = spr_s_bonestab_h_tall; |
5 |
if (dir == 0 || dir == 2) |
6 |
sprite_index = spr_s_bonestab_v_wide; |
7 |
if (dir == 0 || dir == 2) |
8 |
x = global.idealborder[0]; |
9 |
if (dir == 3) |
10 |
x = global.idealborder[0] - sprite_width; |
11 |
if (dir == 1) |
12 |
x = global.idealborder[1]; |
13 |
if (dir == 0) |
14 |
y = global.idealborder[3]; |
15 |
if (dir == 1 || dir == 3) |
16 |
y = global.idealborder[2]; |
17 |
if (dir == 2) |
18 |
y = global.idealborder[2] - sprite_height; |
19 |
ideal_y = y; |
20 |
ideal_x = x; |
21 |
if (warning > 4) |
22 |
snd_play(snd_b); |