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gml_Object_obj_bonestab_Create_0

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1
con = 0;
2
warning = 9;
3
dir = 0;
4
height = 25;
5
retain = 4;
6
cosm_y = 0;
7
cosm_x = 0;
8
racket = 3;
9
active = 0;
10
timer = 0;
11
alarm[0] = 1;
gml_Object_obj_bonestab_Alarm_0.gml

active = 1; con = 1; if (dir == 1 || dir == 3) sprite_index = spr_s_bonestab_h_tall; if (dir == 0 || dir == 2) sprite_index = spr_s_bonestab_v_wide; if (dir == 0 || dir == 2) x = global.idealborder[0]; if (dir == 3) x = global.idealborder[0] - sprite_width; if (dir == 1) x = global.idealborder[1]; if (dir == 0) y = global.idealborder[3]; if (dir == 1 || dir == 3) y = global.idealborder[2]; if (dir == 2) y = global.idealborder[2] - sprite_height; ideal_y = y; ideal_x = x; if (warning > 4) snd_play(snd_b);
12
dir = choose(0, 2);
13
innate_karma = 6;