gml_Object_obj_bonestab_Alarm_0.gmlactive = 1;
con = 1;
if (dir == 1 || dir == 3)
sprite_index = spr_s_bonestab_h_tall;
if (dir == 0 || dir == 2)
sprite_index = spr_s_bonestab_v_wide;
if (dir == 0 || dir == 2)
x = global.idealborder[0];
if (dir == 3)
x = global.idealborder[0] - sprite_width;
if (dir == 1)
x = global.idealborder[1];
if (dir == 0)
y = global.idealborder[3];
if (dir == 1 || dir == 3)
y = global.idealborder[2];
if (dir == 2)
y = global.idealborder[2] - sprite_height;
ideal_y = y;
ideal_x = x;
if (warning > 4)
snd_play(snd_b);