1 | siner += 1; |
2 | alp = 0; |
3 | go = abs(sin(siner / 30)); |
4 | draw_set_color(c_red); |
5 | cw = 0; |
6 | w = 0; |
7 | for (i = 0; i < 10; i += 1) |
8 | { |
9 | alp = (go - (i / 10)) / 1.2; |
10 | if (xmode == 1) |
11 | alp /= 1.8; |
12 | if (alp < 0) |
13 | alp = 0; |
14 | draw_set_alpha(alp); |
15 | w = (10 - i) * go * 1.4; |
16 | if (xmode == 1) |
17 | w /= 1.2; |
18 | w = round(w); |
19 | var bottom = room_height - cw; |
20 | var top = (room_height - cw - w) + 1; |
21 | ossafe_fill_rectangle(view_xview[0] - 10, bottom, view_xview[0] + 330, top); |
22 | cw += w; |
23 | } |
24 | draw_set_alpha(1); |