1 |
if (instance_exists(myobject) == 0) |
2 |
{ |
3 |
instance_destroy(); |
4 |
exit; |
5 |
} |
6 |
if (bounce == 0 && instance_exists(myobject)) |
7 |
{ |
8 |
remvspeed = myobject.vspeed; |
9 |
remgravity = myobject.gravity; |
10 |
myobject.gravity_direction = 270; |
11 |
myobject.vspeed = -bounceamt; |
12 |
myobject.gravity = grav; |
13 |
nowy = myobject.y; |
14 |
bounce = 1; |
15 |
} |
16 |
if (bounce == 1) |
17 |
{ |
18 |
if (myobject.y >= (nowy - myobject.vspeed)) |
19 |
{ |
20 |
myobject.y = nowy; |
21 |
myobject.gravity = remgravity; |
22 |
myobject.vspeed = remvspeed; |
23 |
instance_destroy(); |
24 |
} |
25 |
} |