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gml_Object_obj_bounceright_Alarm_1

related scripts: Alarm_1 • Alarm_10 • Alarm_11 • Alarm_4 • Alarm_9 • Collision_1576 • Create_0 • Other_10 • Other_12 • Step_0

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1
if (con == 0)
2
    instance_create(x, y, obj_bouncersteam);
3
alarm[1]
 = 10;
gml_Object_obj_bounceright_Alarm_1.gml

if (con == 0) instance_create(x, y, obj_bouncersteam); alarm[1]
 = 10;