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gml_Object_obj_bounceright_Alarm_10

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1
if (con == 0)
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{
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    mydirection += 90;
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    myfacing += 1;
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    if (myfacing >= 4)
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        myfacing -= 4;
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    if (mydirection >= 360)
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        mydirection -= 360;
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    if (myfacing == 0)
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        sprite_index = spr_venter_d;
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    if (myfacing == 1)
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        sprite_index = spr_venter_r;
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    if (myfacing == 2)
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        sprite_index = spr_venter_u;
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    if (myfacing == 3)
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        sprite_index = spr_venter_l;
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}
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alarm[10] = fliptime;
gml_Object_obj_bounceright_Alarm_10.gml

if (con == 0) { mydirection += 90; myfacing += 1; if (myfacing >= 4) myfacing -= 4; if (mydirection >= 360) mydirection -= 360; if (myfacing == 0) sprite_index = spr_venter_d; if (myfacing == 1) sprite_index = spr_venter_r; if (myfacing == 2) sprite_index = spr_venter_u; if (myfacing == 3) sprite_index = spr_venter_l; } alarm[10] = fliptime;