1 |
if (mydirection == 270 && myfacing == 0 && goldshift == 1) |
2 |
{ |
3 |
goldshift = 0; |
4 |
y -= 40; |
5 |
mydirection = 90; |
6 |
myfacing = 2; |
7 |
sprite_index = spr_venter_u; |
8 |
} |
9 |
if (mydirection == 0 && myfacing == 1 && goldshift == 1) |
10 |
{ |
11 |
goldshift = 0; |
12 |
x -= 40; |
13 |
mydirection = 180; |
14 |
myfacing = 3; |
15 |
sprite_index = spr_venter_l; |
16 |
} |
17 |
if (mydirection == 180 && myfacing == 3 && goldshift == 1) |
18 |
{ |
19 |
goldshift = 0; |
20 |
x += 40; |
21 |
mydirection = 0; |
22 |
myfacing = 1; |
23 |
sprite_index = spr_venter_r; |
24 |
} |
25 |
if (mydirection == 90 && myfacing == 2 && goldshift == 1) |
26 |
{ |
27 |
goldshift = 0; |
28 |
y += 40; |
29 |
mydirection = 270; |
30 |
myfacing = 0; |
31 |
sprite_index = spr_venter_d; |
32 |
} |