| 1 | if (shot > 0) |
| 2 | { |
| 3 | x = nowx; |
| 4 | y = nowy; |
| 5 | image_speed = 1; |
| 6 | shot2 += 1; |
| 7 | if (shot2 >= 5) |
| 8 | { |
| 9 | playdo = 0; |
| 10 | audio_stop_sound(myloop); |
| 11 | snd_play(snd_bomb); |
| 12 | if (!instance_exists(obj_shaker)) |
| 13 | scr_shake |
| 14 | instance_create(x, y, obj_plusbomb_explosion); |
| 15 | visible = false; |
| 16 | shot2 = -1; |
| 17 | shot = -1; |
| 18 | } |
| 19 | } |