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gml_Object_obj_bulletgen1_Alarm_0

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1
script_execute(SCR_DIRECT, 0, 0, 60, 0.4, 270, 0, 90, 6, 18, 175);
2
alarm[0] = firingspeed;
gml_Object_obj_bulletgen1_Alarm_0.gml

script_execute(SCR_DIRECT, 0, 0, 60, 0.4, 270, 0, 90, 6, 18, 175); alarm[0] = firingspeed;