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gml_Object_obj_butterflybullet_gen_2_Create_0

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1
alarm[0] = 1;
gml_Object_obj_butterflybullet_gen_2_Alarm_0.gml

instance_create(obj_heart.x - 50, global.idealborder[3] + 20, obj_butterflybullet_2); instance_create(obj_heart.x + 10, global.idealborder[3] + 20, obj_butterflybullet_2); instance_create(obj_heart.x + 70, global.idealborder[3] + 20, obj_butterflybullet_2); if (instance_exists(obj_butterflybullet_2)) obj_butterflybullet_2.dmg = dmg; alarm[0] = rate;
2
dmg = 0;
3
rate = global.firingrate;