Undertale script viewer

← back to main script listing

gml_Object_obj_butterflybullet_gen_2_Alarm_0

(view raw script w/o annotations or w/e)
1
instance_create(obj_heart.x - 50, global.idealborder[3] + 20, obj_butterflybullet_2);
2
instance_create(obj_heart.x + 10, global.idealborder[3] + 20, obj_butterflybullet_2);
3
instance_create(obj_heart.x + 70, global.idealborder[3] + 20, obj_butterflybullet_2);
4
if (instance_exists(obj_butterflybullet_2))
5
    obj_butterflybullet_2.dmg = dmg;
6
alarm[0] = rate;
gml_Object_obj_butterflybullet_gen_2_Alarm_0.gml

instance_create(obj_heart.x - 50, global.idealborder[3] + 20, obj_butterflybullet_2); instance_create(obj_heart.x + 10, global.idealborder[3] + 20, obj_butterflybullet_2); instance_create(obj_heart.x + 70, global.idealborder[3] + 20, obj_butterflybullet_2); if (instance_exists(obj_butterflybullet_2)) obj_butterflybullet_2.dmg = dmg; alarm[0] = rate;