1 | alarm[5] = factor; |
2 | repeat (3) |
3 | { |
4 | sm = instance_create(x, y, obj_strangeman_butterfly); |
5 | sm.king = obj_heart; |
6 | sm.alarm[0] = -1; |
7 | sm.alarm[6] = -1; |
8 | sm.direction = 160 + random(100); |
9 | sm.speed = 4; |
10 | } |