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gml_Object_obj_candydish1_Step_1

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
if (global.flag[34 candy_taken] > 3 && candymade == 0)
3
{
4
    candy = scr_marker
scr_marker

thismarker = instance_create(argument0, argument1, obj_npc_marker); thismarker.visible = true; thismarker.image_speed = 0; thismarker.sprite_index = argument2; return thismarker;
(x, y + 2, spr_candydish2);
5
    candy.depth = 900000;
6
    candy.image_index = 1;
7
    candy.image_speed = 0;
8
    sprite_index = spr_candydish2;
9
    candymade = 1;
10
}