1 |
myinteract = 0; |
2 |
x += sprite_width; |
3 |
mychip = instance_create(x - 6, y, obj_npc_marker); |
4 |
mychip.image_index = 1; |
5 |
mychip.depth = depth + 1; |
6 |
mychip.sprite_index = spr_chipdoor_chippart; |
7 |
mychip.image_speed = 0; |
8 |
mychip.visible = true; |
9 |
image_xscale = -1; |
10 |
image_speed = 0.2; |
11 |
if (global.flag[375 completed_shoot_puzzle2] == 1 && room == room_fire7) |
12 |
sprite_index = spr_chipdoor_green; |
13 |
if (global.flag[400 completed_shoot_puzzle4] == 1 && room == room_fire_walkandbranch2) |
14 |
sprite_index = spr_chipdoor_green; |
15 |
did = 0; |
16 |
if (global.plot > 132 && room == room_fire7) |
17 |
did = 1; |
18 |
if (global.plot > 163 && room == room_fire_walkandbranch2) |
19 |
did = 1; |
20 |
if (did == 1) |
21 |
x += 20; |