|
1
|
if (room == room_fire7 && global.flag[374 completed_shoot_puzzle1] == 1 && global.flag[375 completed_shoot_puzzle2] == 1 && global.plot < 133 && global.interact == 0 && con == 0)
|
|
2
|
{
|
|
3
|
global.interact = 1;
|
|
4
|
caster_pause(global.currentsong);
|
|
5
|
con = 1;
|
|
6
|
alarm[4] = 30; gml_Object_obj_chipdoor_trigger_Alarm_4.gml
con += 1;
|
|
7
|
}
|
|
8
|
if (room == room_fire_walkandbranch2 && global.flag[399 completed_shoot_puzzle3] == 1 && global.flag[400 completed_shoot_puzzle4] == 1 && global.plot < 164 && global.interact == 0 && con == 0)
|
|
9
|
{
|
|
10
|
global.interact = 1;
|
|
11
|
caster_pause(global.currentsong);
|
|
12
|
con = 1;
|
|
13
|
alarm[4] = 30; gml_Object_obj_chipdoor_trigger_Alarm_4.gml
con += 1;
|
|
14
|
}
|