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gml_Object_obj_chipdoor_trigger_Collision_1576

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1
if (room == room_fire7 && global.flag[374 completed_shoot_puzzle1] == 1 && global.flag[375 completed_shoot_puzzle2] == 1 && global.plot < 133 && global.interact == 0 && con == 0)
2
{
3
    global.interact = 1;
4
    caster_pause(global.currentsong);
5
    con = 1;
6
    alarm[4] = 30;
7
}
8
if (room == room_fire_walkandbranch2 && global.flag[399 completed_shoot_puzzle3] == 1 && global.flag[400 completed_shoot_puzzle4] == 1 && global.plot < 164 && global.interact == 0 && con == 0)
9
{
10
    global.interact = 1;
11
    caster_pause(global.currentsong);
12
    con = 1;
13
    alarm[4] = 30;
14
}