1 |
if (room == room_fire7 && global.flag[374 completed_shoot_puzzle1] == 1 && global.flag[375 completed_shoot_puzzle2] == 1 && global.plot < 133 && global.interact == 0 && con == 0) |
2 |
{ |
3 |
global.interact = 1; |
4 |
caster_pause(global.currentsong); |
5 |
con = 1; |
6 |
alarm[4] = 30; |
7 |
} |
8 |
if (room == room_fire_walkandbranch2 && global.flag[399 completed_shoot_puzzle3] == 1 && global.flag[400 completed_shoot_puzzle4] == 1 && global.plot < 164 && global.interact == 0 && con == 0) |
9 |
{ |
10 |
global.interact = 1; |
11 |
caster_pause(global.currentsong); |
12 |
con = 1; |
13 |
alarm[4] = 30; |
14 |
} |