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gml_Object_obj_conveyorpuzzle1_Alarm_3

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1
global.facing += 1;
2
if (global.facing > 3)
3
    global.facing = 0;
4
alarm[3] = 4;
gml_Object_obj_conveyorpuzzle1_Alarm_3.gml

global.facing += 1; if (global.facing > 3) global.facing = 0; alarm[3] = 4;